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Basic Information

Medic = 2-1B

Medics have been an essential part of civilization and, more importantly, warfare for longer than any historical records care to remember. Notable medics from the Star Wars Canon include the 2-1B droid that nursed Luke back to health after the Battle of Echo Base, and the Jedi Healers Barriss Offee from the Republic era and Cilghal from the New Republic Era.

In game, Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and even battle wounds.

The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.

General Skills:

  • Ranged Combat
  • Healing – the only Profession that can heal other players
  • Poisons and Diseases

Special:

  • Nerve Gas Canister – area effect that poisons all opponents
  • Group Revive – ability to revive an entire group
  • Malevolent Insight – using your knowledge of anatomy to make your opponents more susceptible to damage

Medic Base Statistics:

  • +80 Luck
  • +50 Precision
  • +50 Strength
  • +60 Constitution
  • +120 Stamina

Profession Progression

Medic Intern Combat Medic Doctor
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90

Aurilian Village Rewards

Inherent Abilities

These are the Abilities that A Medic will gain by the time they reach Level 90. Many other abilities are gained through the Medic's Expertise, but these are the Abilities that all medics will have inherently.

Attacks:
CL Ability Range Radius Direct Over Time Total Action Recycle
26 [(Ability)|Neurotoxin] Weapon N/A 1950 140x20 (2800) 4750 1200 10 seconds
74 [Gas (Ability)|Nerve Gas] Self 20m 1400x5 (7000) 380x20 (7600) 14600* 3800 30 seconds
86 [Strike (Ability)|Vital Strike] Weapon N/A 4900 N/A 4900 4200 3 seconds

Heals:
Heals require 50% action to use but do not consume the action.

CL Ability Range Radius Direct Over Time Total Recycle
70 [Infusion (Ability)|Bacta Infusion] 47 N/A N/A 360x11 (3960) 3960 15 seconds
82 [Jab (Ability)|Bacta Jab] Self N/A 4200 N/A 4200 25 seconds
90 [Spray (Ability)|Bacta Spray] Self 25m 4500 N/A 4500 20 seconds
86 [Ampule (Ability)|Bacta Ampule] Self ? ? ? ? 4 seconds
38 [Player (Ability)|Revive Player] 10m N/A N/A N/A N/A 5 minutes
74 [Revive (Ability)|Area Revive] Self ??? N/A N/A N/A 1 Hour

Note: All forms of Resuscitation (Revive and Area Revive) come in both a PvE and PvP form, and can only be used if a player is killed by an NPC or by another player respectively.



Buffs:

CL Ability Range Action Effect Duration Recycle
46 [Injection (Ability)|Nutrient Injection] 47m 2300 80 constitution 10 minutes 1 second

Expertise

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

Field Survival
File:Medmartialtraining.jpg
Martial Training
File:Medenhancestrength.jpg
Enhance Strength
File:Medfootwork.jpg
Footwork
File:Medenhanceagility.jpg
Enhance Agility
File:Medmarksmantraining.jpg
Marksman Training
File:Medenhanceprecision.jpg
Enhance Precision
File:Medcarbineaccuracy.jpg
Carbine Accuracy
File:Medunarmedaccuracy.jpg
Unarmed Accuracy
File:Medsubtlety.jpg
Subtlety
File:Medkineticarmour.jpg
Kinetic Armor
File:Medenergyarmour.jpg
Energy Armor
File:Medeuteriumrounds.jpg
Deuterium Rounds
File:Medpoisonknuckle.jpg
Poison Knuckle
File:Medlethalaim.jpg
Lethal Aim
File:Medlethalstrikes.jpg
Lethal Strikes
File:Medevasion.jpg
Evasion
File:Medburst.jpg
Burst
File:Medflurry.jpg
Flurry
File:Medenhanceblock.jpg
Enhance Block
File:Medenhancedodge.jpg
Enhance Dodge
Medic Specialization
File:Medbactaconcentration.jpg
Bacta Concentration
File:Medbactapotency.jpg
Bacta Potency
File:Medvitalefficiency.jpg
Vital Efficiency
File:Medvitalaccuracy.jpg
Vital accuracy
File:Meddragcorpse.jpg
Drag Corpse
File:Medcureaffliction.jpg
Cure Affliction
File:Medenhancementduration.jpg
Enhancment Duration
File:Medbactacorruption.jpg
Bacta Corruption
File:Medelectrolytedrain.jpg
Electrolyte Drain
File:Medhastyresuscitation.jpg
Hasty Resuscitation
File:Medbactaefficiency.jpg
Bacta Efficiency
File:Medenhancementspecialist.jpg
Enhancement Specialist
File:Medafflictionintensityandduration.jpg
Affliction Intensity
File:Medafflictionintensityandduration.jpg
Affliction Duration
File:Medbloodcleansers.jpg
Blood Cleansers
File:Medsorotoninboost.jpg
Serotonin Boost
File:Medrecklessstimulation.jpg
Reckless Stimulation
File:Serotoninpurge.jpg
Serotonin Purge
File:Medtraumatize.jpg
Traumatize
File:Medbactabomb.jpg
Bacta Bomb
File:Medbactagrenade.jpg
Bacta Grenade
File:Medstasisfield.jpg
Stasis Field
File:Medrheumaticcalamity.jpg
Rheumatic Calamity
File:Medthyroidrupture.jpg
Thyroid Rupture

Expertise Enhanced Abilities

With the use of expertise, medics can affect their healing or their combat prowess positively. The following abilities are available through the spending of expertise points.

Medic Buffs

Special Effect
20px Enhance Strength Provides a boost to the target's [[1]] statistic
20px Enhance Agility Provides a boost to the target's [[2]] statistic
20px Enhance Precision Provides a boost to the target's [[3]] statistic
20px Enhance Block Provides a boost to the target's block chance and block value
20px Enhance Dodge Provides a boost to the chances of dodging an incoming attack

Combat Abilities

Special Effect
20px [[4]] Unleashes a wild spray of gun fire causing damage and decreasing target's combat effectiveness.
20px [[5]] A combination melee attack to vital areas. Reduces movement speed and combat effectiveness.
20px [Corruption (expertise)|Bacta Corruption] Reduces the effectiveness of your enemy's healing abilities.
20px Serotonin Purge Induces feelings of hopelessness on an enemy and removes a beneficial effect.
20px [Calamity|Rheumatic Calamity] Causes intense swelling, searing pain and joint dislocation. Target loses Health whenever action is spent.
20px Traumatize Induces extreme trauma to sensory systems reducing the target's Action pool.
20px [Rupture (Ability)|Thyroid Rupture (Ability)] Impedes the functioning of a number of vital organs reducing the target's damage output.

Useful Links

Medic Intern Combat Medic Doctor
Levels: 1-21 Levels: 22-45 Levels: 46-69 Levels: 70-90