Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?
Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.
With Publish 27, innate Terrain negotiation was introduced for Officer. With certain levels, the Officer gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Officer:
These are the skills and techniques that an Officer of level 90 will obtain. There are various enhancements that can be made to these specials through the use of expertise, but all Officers will have these base attacks and specials to work with.
The standard +3500 health heal that all professions are blessed with
Introduced with Publish 31/Chapter 3, Officers are now allowed the ability to choose their abilities/skills. Each Officer is allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.
Most skills require a prerequisite, be it a minimum CL, or a prior skill.
As with other professions, the Officer has many options when it comes to allocating points into the expertise trees. Here is the breakdown of how those points will affect the Officers abilities in combat and group situations
Increases the Officer's explosive damage by 125% and explosive critical chance by 50%.
One of the areas where an Officer can really be of benefit to a group is our ability to call in supply drops. There are drops for healing stims, and tactical stims, plus the ability to call in a soldier to help the Officer out in combat.