Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.
Ranged and Melee Combat
Stealth and Sneak
Smoke Bomb – area effect that allows you to blind your enemies during escape
Spy's Fang – Poison attack that disables your opponent
These are the skills and techniques that a Spy of level 90 will obtain. There are various enhancements that can be made to these specials through the use of expertise, but all Spies will have these base attacks and specials to work with. Also shown is the combat level at which the Spy receives the highest rank ability.
A powerful ranged attack that causes a large increase in damage and applies a debuff to the target increasing damage received by 2% and damage received from Blaster Burst/Razor Slash by 20% per application. This debuff can be stacked up to 5 times.
A powerful melee attack that causes a large increase in damage and applies a debuff to the target increasing damage received by 2% and damage received from Blaster Burst/Razor Slash by 20% per application. This debuff can be stacked up to 5 times.
This ability removes all poison, bleed, and disease DoT effects from the spy and makes the spy immune to further DoT application for the duration at the cost of applying instantly 80% of potential remaining damage of DoT. May instantly incapacitate user if applied damage exceeds health at time of activation.
This ability allows the spy to prepare for a single strike against a target. The buff decreases the target's chance to dodge, block, parry, or be glancing blowed by 20% and decreases you chance to critical hit or strike-through by 20%. It is removed after using 1 ability.